showing 1 - 50 of 220 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Beyond Floppy | author | ? | [media=youtube]b4sPjW8nbos[/media] | labelimageminimize |
Critical Zone | WTK | ? | labelminimizeminimize | |
ELF Coloring Book | LOGIC | ? | labelminimizeminimize | |
Gadgetz | ? | ? | labelminimizeminimize | |
KSP for Apple II | author | ? | [media=youtube]_RgXa2ZQsPI[/media]***KSP reduced to the bare essentials. It only has 1 planet, Kerbin, and no Mün. Use a menu system to build a multistage craft by selecting fuel storage and engine to achive orbit. Be sure to include parachutes, heat shield, batteries, and a way to generate elecrticty. Add struts. Select crew. Check your deltaV. Pilot the craft by entering angles and throttle values in real-time (or via joystick). Earn science. Includes normal and map views. And, yes, this is physics based. The most accurate conic patches a 6502 can provode within a playable frame rate. | labelminimizeminimize |
Nonads | ? | ? | labelminimizeminimize | |
OidZone! | Snacking On Software | ? | labelminimizeminimize | |
Pac-Man | The Dan Patch Stables (Atari) | ? | This is a Pac-Man clone. | labelminimizeminimize |
Pengo | ? | ? | labelminimizeminimize | |
Pterodactyl | ? | ? | labelminimizeminimize | |
Quest of the Gem | The Dark Prophet | ? | The player must direct the protagonist character to take action at precise moments to avoid death. Such moments are marked with a beep. There is no fourth wall, the protagonist speaks directly to the player. The protagonist plainly states to the player that the player must guess which action to take for each event to learn how to avoid the protagonist's death to use for the next playthrough. 3 lives are provided to do so. Failure means restarting the game from the beginning. Again, this is stated to the player by the game's protagonist. | labelminimizesubject |
Space Invasion | ? | ? | labelminimizeminimize | |
Swarmin Smilies | ? | ? | labelminimizeminimize | |
Ticket to London | Blue Lion Software | ? | labelminimizeminimize | |
Tomb of Doom | LOGIC | ? | labelminimizeminimize | |
Vopper | ? | ? | labelminimizeminimize | |
Zulu Raid | ALA Software | ? | labelminimizeminimize | |
Space Maze | Softape;Mad Hatter Software | 1977 | labelminimizeminimize | |
Star Wars | Powersoft;Softape ∕ Mad Hatter Software ∕ 1001001 ∕ Computer Components;Creative Computing | 1977 | labelimageminimize | |
Space Maze | Softape | 1978 | labelminimizeminimize | |
Star Warriors | Softape;Mad Hatter Software | 1978 | labelminimizeminimize | |
Super Starwars | Programma International | 1979 | labelimageminimize | |
Apple Invader | Creative Computing;California Pacific Computer Company;Progame ∕ Astar International (Tsukumo Original) | 1979 | This game seems to have appeared in quite a lot of unofficial "releases" and clones under different names which make the original version hard to figure out. EDIT: Creative Computing California Pacific Computer Company Astar International Progame The game reportedly originates in Japan. | labelimageminimize |
Alien Rain | Brøderbund (Starcraft) | 1980 | It was actually called Galaxian, and later renamed to avoid legal action by Atari... An enchanced version called Alien Typhoon, released the following year, features more aliens, but also more slow down. Generally considered better than Atarisoft's official Galaxian port. [Retro-Maniac] | labelimageminimize |
Hi-Res Fly Killer | Baked Apple | 1980 | labelminimizeminimize | |
Chennault's Flying Tigers | Discovery Games (4D Interactive Systems) | 1981 | labelimageminimize | |
County Carnival | Datamost | 1981 | [media=youtube]6e_p_94CoBk[/media]***Its the carnival shooting gallery with a few additions. The players begins with 74 bullets and 46 targets. Power-ups (or power-downs) in the form of speedloaders, to add or subtract bullets, appear above the targets for a short while. They are collected by shooting them. The number of bullets in the speedloaders are readily visible (like most real-world speedloaders). The ducks in this carnival shooting gallery are non-standard. If they are in the bottom row, they can leave the target area, erratically travel to the player's stockpile of ammunition and swallow 10 bullets one by one, if the player can not manage to shoot them during this excursion. Each duck will be satisfied with 10 bullets and leave the game after. The game ends when the player is out of bullets. Seven different targets worth various points appear in any of three bottom scrolling rows. The powerup/downs have their own row and do not scroll. And behind all of those is the tree box. There are two narrow slits in the box by which to shoot the scrolling trees. These slits can be blocked by a power-up/down and this can happen during the time it takes the player's bullet to reach it. Only one bullet at a time can be fired. The obvious strategy is to eliminate the ducks first for 3 points each. However, the ducks are worth 10 points if all other targets, including trees, are eliminated first. | labelimagesubject |
Crossfire | On-Line Systems | 1981 | Critters come at you from four directions on a grid laid out like city blocks. Strategy and intense concentration required. Superb, smooth animation of a dozen pieces simultaneously. One of the great ones.*** [48] | labelimagesubject |
Dogfight II | Micro Lab | 1981 | labelimageminimize | |
Frogger | Mainstreet Publishing | 1981 | labelminimizeminimize | |
Gobbler | On-Line Systems | 1981 | labelimageminimize | |
Hadron | Sirius Software | 1981 | This is a first person perspective space combat game. Damage enemy crafts, but try not to completely disable or destroy them. So that, these crafts will retreat to their previously unlocated motherships and bases; those being priority targets for you're limited ammunition and fuel. After each success, return to you own base for ammo and refueling. | labelimagesubject |
Missile Defense | Sierra On-Line | 1981 | labelminimizeminimize | |
Olympic Decathlon | Microsoft | 1981 | Ten standard decathlon events. Hi-res animated athletes, muscle-stirring music; you provide the sweat.*** [48]*** [48] | labelimagesubject |
Pegasus II | Sierra On-Line | 1981 | labelimageminimize | |
Sabotage | On-Line Systems | 1981 | Use your gun turret to blow helicopters, paratroopers, and planes out of the sky before they can destroy you! 1 player only. The keyboard, paddles or 1st axis of the joystick will control the turret. [spoiler=hint;hint]shrapnel or a falling paratrooper can kill a paratrooper whose on the ground[/spoiler] [b]Requirements notes[/b]: Using an Apple II[size=75]GS[/size], the CPU must be set to low-speed. Otherwise the copy protection egest is triggered. [Zerothis] | labelimagesubject |
Space Quarks | Brøderbund;Apple Computer | 1981 | labelminimizeminimize | |
Space Raiders | United Software of America | 1981 | labelminimizeminimize | |
Suicide! | Piccadilly Software | 1981 | An error during development caused the loss of the original assembly source code. The binary code could also have been lost but the author was able to print a memory dump while the game was still loaded. The author reconstructed the source code using the print out. | labelminimizeminimize |
Voyage of the Valkyrie! | Sams Software (Advanced Operating Systems) | 1981 | labelimageminimize | |
Grammar Quest II | author | 1981 | labelminimizeminimize | |
Bomber Attack | Avalon Hill (Microcomputer Games) | 1982 | labelimageminimize | |
Brainteaser Boulevard | California Pacific Computer | 1982 | labelminimizeminimize | |
Bug Battle | United Software of America | 1982 | labelminimizeminimize | |
Congo | Sentient Software | 1982 | labelimageminimize | |
Dig 'Em | High Powered Games | 1982 | labelimageminimize | |
Free Fall | Sirius Software | 1982 | labelminimizeminimize | |
Guardian | Continental Software;SoftSmith | 1982 | labelminimizeminimize | |
Hungry Boy | Progame (Astar International) | 1982 | labelminimizeminimize | |
Lunar Lander | Sierra On-Line | 1982 | labelminimizeminimize |